15:46 | Author J Mitchell | | Edit Post
|WHAT WE WILL BE CREATING|
Software: Photoshop CS5
Step:1The first step is to make a rough selection around the object or person you want to make vanish
Step:2while one of your selection tools is active right click and select fill
Now in the fill menu window click on the drop down menu and select content aware from the list
Click OK. Already you should see some magic it won’t be perfect but we can fix it up a bit.
Step:3Now deselect and grab the stamp tool we can now use the stamp tool to clean up some of the mistakes made by Photoshop. To do this we are going to use Alt Click to copy and then we are going stamp the areas we want to cover.
For this example I copied the water
The above example isn’t perfect but if you spend a little time on your project yours will be closer to perfection The stamp tool is a suggestion so please feel free to experiment.
Thanks for reading another Blog and Tuts tutorial any questions or comments please leave them below.
05:52 | Author J Mitchell | | Edit Post
|WHAT WE WILL BE CREATING|
Software: Cinema 4D R12
“XPresso enables you to automate animations with ease”Step: 1
Download and open the project files provided above or if you already have a scene you want to add rotation to you can open that up.
Normally you are suppose to add a Xpresso Tag to a null abject but for this simple task we going to add it to the cube. So right click on the Cube, go to Cinema 4D Tags and select Xpresso from the list.
You should now be presented with the Xpresso Editor which is where we will be doing all the work for this tutorial.
Now we are going to create a time node, right click in the Xpresso Editor and go to New Node>Xpresso>General and select Time.
We could just go ahead and connect time to the rotation port of our object but if we do that, we won’t be able to control the speed of the rotation which is no good. To fix this problem all we have to do is add a Constant Node by going to New Node>Xpresso>General and select Constant. In the Constant Node attribute manager make sure data type is set to real, You can now change the value to adjust the speed.
In order for the Time Node to be affected by the Constant we are going to connect them both to a Math Node which will automatically calculate and output the information. Add the Math Node by going to New Node>Xpresso>Calculate and select Math.
Now connect The Time Node’s output port to one of the Math Node’s input port and do the same for the Constant Node.
All that is left to do is to connect the Math Node to the Object we want rotating, to do that drag and drop the object, in this case the cube from the object manager to the Xpresso Editor.
Now connect the Math Node’s output port to the rotation of the cube by dragging the Math Node's output port to the blue rectangle on the cube and go to Coordinates >Global Rotation and choose the direction of your choice H,P, B or just select Global Rotaton for a random rotation in all directions. Remember adjust the value of the Constant Node to control the speed of the rotation.
Now You can hit play
03:37 | Author J Mitchell | | Edit Post
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Pastehtml.com is Blog and Tuts Recommended so go check em out
08:14 | Author J Mitchell | | Edit Post
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